The "Long" version is normally combined with "Honors." There are so-called "Hotel Rules" variations where other numbers are agreed to be played to in advance such as "American" and "Long", where the games are played to seven and nine respectively. A game is over when one team reaches a score of five. When all four players are experienced, it is unusual for the score for a single hand to be higher than two. Once the lead card is played, however, no previously played cards can be reviewed by anyone.Īfter all tricks have been played, the side which won more tricks scores 1 point for each trick won in excess of 6. Before the next trick starts, a player may ask to review the cards from the last trick only. Therefore, once each trick is played, its cards are turned face down and kept in a stack of four near the player who won the trick. Part of the skill involved in the game is one's ability to remember what cards have been played and reason out what cards remain. If no team has enough points to win the game, another hand is played. Play continues until all thirteen tricks are played, at which point the score is recorded. The winner of the trick leads the next trick. The trick is won by the highest card of the suit led, unless a trump is played, in which case the highest trump wins. A player with no card of the suit led may play any card, either discarding or trumping. The other players, in clockwise order, each play a card to the trick and must follow suit by playing a card of the suit led if they have one. The player to the dealer's left leads to the first trick. The turned-up trump card remains face up on the table until it is the dealer's turn to play to the first trick. The final card, which belongs to the dealer, is turned face up to indicate which suit is trumps. The dealer deals out all the cards, one at a time, face down, so that each player has thirteen cards. The cards are cut by the player on dealer's right before dealing. To speed up dealing a second pack can be shuffled by the dealer's partner during the deal and then placed to the right ready for the next hand. The dealer has the right to shuffle last if he wishes. The cards can be shuffled by any player, though usually the player to dealer's left. One may not comment upon the hand one was dealt nor about one's good fortune or bad fortune. ![]() It is strictly against the rules to comment on the cards in any way. Players cut or draw cards to determine partners, with the two highest playing against the lowest two, who have seating rights. Whist is played by four players, who play in two partnerships with the partners sitting opposite each other. The cards in each suit rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2. There are many modern variants of Whist played for fun.Ī standard 52-card pack is used. The traditional game of Whist survives at social events called whist drives. In the 1890s, a variant known as Bridge Whist became popular which eventually evolved into Contract Bridge. By this time Whist was governed by elaborate and rigid rules covering the laws of the game, etiquette and play which took time to study and master. Many subsequent editions and enlargements of this work were published using the simpler title Cavendish On Whist. In 1862 Henry Jones, writing under the pseudonym "Cavendish", published The Principles of Whist Stated and Explained, and its Practice Illustrated on an Original System, by Means of Hands Played Completely Through, which became the standard text. It became the standard text and rules for the game for the next hundred years and led to the game becoming fashionable. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published A Short Treatise on the Game of Whist in 1742. Īccording to Barrington, Whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. The game takes its name from the 17th Century whist (or wist) meaning quiet, silent, attentive, which is the root of the modern wistful. ![]() Whist replaced the popular variant of trump known as Ruff and Honours. Whist is a descendant of the 16th century game of trump or ruff.
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