![]() Nah, from a one vs many perspective they’re very similar, just Imperial Assault is better balanced (not balanced, better balanced) and corrects some of Descent 2e’s flaws. I don’t think I’ve ever heard anyone mention Descent 2e expansion content and, as such, I assumed it was more of a standalone experience that didn’t demand additional content. I got the impression (having played neither) that Imperial Assault was much more story-driven and, as such, begged for going deep on the expansion content. I guess I’ll reserve judgement until I can actually play it, but honestly? I’m excited for it. I own it, I have marvelled at the beauty of the minis (staggeringly high quality, even by FFG standards… their minis are usually a 7/10, and these are flirting with a 9/10) and terrain, but I haven’t actually played it… but comparing NPI and SUSD’s reviews, I’m actually a little surprised that Quinns didn’t like it more… So do you want a mountain of good, but not great… or do you want a smaller selection of really great missions?Īll that stated, I haven’t played D3 yet. And FFG-quality rules, which means 99% smooth-as-silk with 1% quickly-fixed-in-errata.īut for $200CAD, you can buy either Descent 3rd Edition, or Gloomhaven and Jaws of the Lion. And I suspect Descent is going to give me that same experience… curated, finely tuned experiences where exciting things happen and are memorable. Imperial Assault? Every single mission (albeit only 5). Journeys in Middle-Earth? I remember 8 of the 12 missions. Not unfixable, but at what point does the fact you have to “fix” the game start to impact the fact that maybe the design itself isn’t great? They’re functional, but so many of them are just… bad. So many of the rules are either idiotic (the way the game wants you to deal with summoned allies is just stupid), fiddly (elements, I’m looking at you), or obtuse (light blue terrain is not the same as dark blue terrain is not the same as green terrain…). We enjoyed them, but I don’t remember them.Īnd don’t get me started on the rules. And I remember exactly 1 mission… it had some Black Oozes, and some pipes, and it was great. Once a week, every week, for all of 2018. Not “Number 1 BGG Game” good, but good.īut here’s the thing… my friends and I played Gloomhaven 50 times. You don’t need to tell someone “‘This is terrible,’ you cry!” when they’re already screaming that at the top of their lungs, attracting the attention of everyone in the restaurant And that’s where almost all other campaign games fail they don’t let you own your character. Pandemic Legacy S1’s greatest success wasn’t the extra rules, or the boxes of crazy crazy stuff, it was the little blank space at the top of the character cards, where you create a person. It’s like they’ve combined all the tedious work of organizing a D&D session with the inherent boredom of a mobile game, while simultaneously avoiding the redeeming aspects of both.Īnd a pro tip: if you ever have to tell the players what they themselves are saying, you’ve already failed. ![]() If I’m gonna have that level of setup, I want the story to be my story. The app has all the stuff set up right there, why would I want to set it up again? They would have done better to just save the money from all that physical cruft and spend it on making a sort-of decent video game. I don’t even play video games at all, ever, and I’m still thinking that. Yeah, I’ve got to admit, this is the first time I’ve ever thought… “Why wouldn’t I just play a video game?”
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